cometore.blogg.se

Rcs kerbal space program controls
Rcs kerbal space program controls






RCS Build Aid ( Forum post) - Editor plugin to help you place your RCS thrusters efficiently.Autopilots usually disable completly the stock SAS, causing reaction wheels to become useless. Second, MandatoryRCS is build upon the stock SAS and use its state to know when reaction wheels are allowed to stabilize the vessel. MechJeb, TCA and other autopilots are likely to cause various issues : first, autopilots usually expect the stock "timewarp kill rotation" behavior, the fact that this doesn't happen can cause weird behavior.Persistent Rotation : can still be used but the SAS and rotation persistence features will be automatically disabled.(Semi-)Saturatable Reaction Wheels : can still be used but the reaction wheels features will be automatically disabled.

Rcs kerbal space program controls download#

You can download it here Incompatibilities This requires the ModuleManager plugin to work. I highly recommend that you grab it from CKAN !īut you can also get the latest release and source from github Requirements

  • Features can be enabled, disabled or tweaked in the ingame "Difficulty Settings" menu.
  • The SAS selection is remembered and restored when switching vessels or reloading.
  • The vessel will keep its orientation toward the SAS selection when timewarping, switching vessels or reloading.
  • SAS autopilot persistence trough timewarp and reloading
  • Rotation is not continuously calculated for unloaded (on rails) vessels, for minimal performance impact.
  • Rotation is restored after timewarping, switching vessels or reloading.
  • Timewarping will not stop the vessel from rotating.
  • Rotation persistence trough timewarp and reloading

    rcs kerbal space program controls

    Hiding of irrelevant reaction wheels right-click menu options and action groups.Reaction wheels in probes cores and independent parts can be controlled.Pods and cockpits built-in reaction wheels can't be controlled (they don't respond to pilot/SAS input) but still provide SAS stabilization.Torque output is affected by the vessel angular velocity : the faster the vessel rotate, the weaker reaction wheels are.Stock torque when the vessel has reached the SAS selection (prograde, normal, target, etc).Stock torque when SAS "Stability mode" is turned on.Nerfed torque provided on pilot or SAS rotation requests.Reaction wheels have two different torque power, the stock one and a heavily nerfed, somewhat realistic one.This mean that like in real life, most crafts always need a few RCS thrusters (and propellant) to have orientation authority, but you still get most of the playability benefits of overpowered reaction wheels.Īs a side benefit, the plugin also fix the "timewarps rotation stop" stock behaviour, and introduce a few related features like keeping the vessel oriented toward the SAS selection in timewarps and when switching vessels / reloading the game.

    rcs kerbal space program controls

    But they have a very low (and somewhat realistic) torque power when the pilot or the SAS request a pitch, roll or yaw rotation. Reaction wheels are turned into stabilizers, preventing your vessel to spin out of control and keeping it pointed at the direction you choose in the SAS autopilot. It does not propose a more realistic simulation of reaction wheels but is a collection of tweaks aimed at limiting their functions and balancing the gameplay. This plugin revisit the stock balance between the overpowered reaction wheels and RCS thrusters which are useless outside of docking situations.






    Rcs kerbal space program controls